Fail Train
Hey everyone!
Looks like I’m in charge of this months update for all you guys with the second installment of our production blog! This month I’ll be introducing you to some of the artwork that is going into the game. I’ll be showing you a few of the flops that didn’t make it all the way to the final cut of M.Raccoon. Sketches, and concepts that just didn’t quite fit the bill.
First of, I’d like to introduce myself to all of you. I’m Noel, one of the modelers and artists for Fissionchips. I (along with a lot of other great talent that I’m sure you’ll all hear from soon enough) get to come up with some fun ideas to toss back and forth with our team visually. With feedback by our other artists and teammates we hone and mold our thoughts until we come up with a final image or idea, then it’s up to me and a bunch of other really talented folk to bring that idea into fruition! And by that, I mean give it some real dimension!
Polygon by polygon I’ll build whatever wild ideas we come up with into a fully 3D character model or, hell, even a few backround props or two, whatever we’ll need for whatever we’re working on! I’ll show you some examples of a couple characters and how they’ve evolved from 2D to 3D…. in time. We dont want to spoil too much for you! I’ll keep some of the better stuff for another blog!
So, let’s get this fail-train going! Like I said before, in the making of M. we all came up with some fun ideas that sadly didn’t really make it to our final stock. These are just a few of my own…
Here’s a few example of those very images that got the ole’ heave-ho…
Oh, and don’t forget to follow us on Twitter! We’ll often post thoughts and even some progress notes on
how the game is developing! We love stalkers-s-s-s… er, our fans!
Follow us on Twitter @fissionchips1 to get the latest news and updates!
Until next time!
~C’ya
-Noel



